using System.Numerics; // Vector

public struct HandData
{
    public bool isLeft;
    public bool isActive;

    // position relative to eye
    // X+ is right
    // Y+ is up
    // Z+ is distance
    public Vector3 pos;

    // Used for dragging; ideally this is the rotation of the hand, but in practice
    // it could just be a position
    public float angle;
}